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The Enemies

Ship Class: Drone
Ship Health: 10
Bullets Per Volley: 1
Damage Per Bullet: 10
Aiming Behavior: Lead Target
Passive Behavior: Wander
Aggro Range: 60 units

The Drone class ship is the bread and butter of the enemy fleet. It is fast, maneuverable, and accurate, but can be quickly annihilated to their thin hulls.

 

WaspShip Class: Wasp
Ship Health: 50
Bullets Per Volley: 3
Damage Per Bullet: 10
Aiming Behavior: Lead Target
Passive Behavior: Wander
Aggro Range:60 units

The Wasp class ship is a step-up from the old Drone sign. It is bigger, has a thicker hull, and fires three times the ordinance per volley.

 

PulsarShip Class: Pulsar
Ship Health: 150
Bullets Per Volley: 24
Damage Per Bullet: 10
Aiming Behavior: Shoot In All Directions And Retaliate
Passive Behavior: Rotate In Place
Aggro Range: Not applicable.

Designed primarily as an area-denial unit, the massive Pulsar ship simply emits bullets in all directions at short range in regular bursts.

 

BehemothShip Class: Behemoth
Ship Health: 750
Bullets Per Volley: 15
Damage Per Bullet: 10
Aiming Behavior: Lead Target And Fire Homing Mines
Passive Behavior: Static
Aggro Range: 100 units

A true capital ship, the Behemoth sports a tremendous amount of protective ablative armor, and fires deadly (but destructible) homing mines.

 

AsteroidObject Class: Asteroid
Object Health: 10
Damage Per Collision: 40
Death Behavior: Split and Power-Ups
Aiming Behavior: Not applicable.
Passive Behavior: Wander
Aggro Range: Not applicable.

Asteroids are a dangerous nuisance in this sector, and must be eliminated. More importantly, many of them contain helpful Power-Ups.