As noted in our Changelog, we were up late last night implementing a few more changes before our presentation tomorrow:
- Implemented Xbox 360 controller input! (Special thanks to Richard Hyde for letting us borrow a controller!)
- Added a message for the player leaving the boundaries of mission space, and disabling their weapons.
- Added a message upon a target lock being acquired on the player by a Homing Mine.
- Improved level completion transition graphics.
- Changed Pulsars to rotate more quickly as their health declines. This looks cool.
- Added Wasps, a new enemy type. They are like Drones, but have 50 health instead of 10, and shoot three bullets instead of one.